getinthedamnbox: games, sounds, and other work by Matt Surkaaboutprojectshire mecontact

Matt Surka / getinthedamnbox

Multimedia artist with a background in game development, sound design, and project management. Pursuing Master’s degrees in Computer and Information Technology and Computer Graphics and Game Technology.

Download a PDF of this resume.


C#, Java, C, Unity, Reaper, FMOD, Blender, GIMP, and the Adobe suite (Premiere Pro, Photoshop, InDesign, and Illustrator)

Independent Projects

Project Lead – HEARtREAD (Jun. 2015 – Feb. 2016)

An audio-only adventure through a lightless world. Recipient of the 2016 Figgie Award for Accessibility and Inclusion (Digital Showcase) at the Boston Festival of Indie Games.

Additional games, audio, and other media


University of Pennsylvania (Aug. 2017 – Present)

Dual Degree (in process): Master of Computer and Information Technology and Computer Graphics and Game Technology

Relevant coursework: Intro to Software Dev., Mathematical Foundations of Comp. Sci., Intro to Comp. Systems

Brown University (Sept. 2007 – May 2011)

Double Concentration: English (Nonfiction) and Political Science (American Politics), AB; Cumulative GPA: 3.72

Honors Thesis Topic: “How Videogame Reviews Shape the Way We Talk About Games”

Employment Experience

Multimedia Artist – Self-Employed (Oct. 2016 – Present)

Creates audio, video, graphics, and other content for marketing firms, musicians, and other clients.

Program Assistant – Vanderbilt University (Apr. 2017 – July 2017)

Provided accounting and management support to the newly formed Center for Digital Humanities.

Program Manager – Jobs for the Future/National Fund for Workforce Solutions (Sept. 2013 – Sept. 2016)

Managed a $15.7 million federal grant with 28 subgrantees in 21 states across the country.

Associate Director of Research – CFO Publishing LLC (Mar. 2013 – Sept. 2013)
Research Editor – CFO Publishing LLC (Jul. 2011 – Feb. 2013)

Directed research projects on topics of interest to business executives, using both quantitative and qualitative data.