Multimedia artist with a background in game development, sound design, and project management. Pursuing Master’s degrees in Computer and Information Technology and Computer Graphics and Game Technology.
C#, Java, C, Unity, Reaper, FMOD, Blender, GIMP, and the Adobe suite (Premiere Pro, Photoshop, InDesign, and Illustrator)
An audio-only adventure through a lightless world. Recipient of the 2016 Figgie Award for Accessibility and Inclusion (Digital Showcase) at the Boston Festival of Indie Games.
Dual Degree (in process): Master of Computer and Information Technology and Computer Graphics and Game Technology
Relevant coursework: Intro to Software Dev., Mathematical Foundations of Comp. Sci., Intro to Comp. Systems
Double Concentration: English (Nonfiction) and Political Science (American Politics), AB; Cumulative GPA: 3.72
Honors Thesis Topic: “How Videogame Reviews Shape the Way We Talk About Games”
Creates audio, video, graphics, and other content for marketing firms, musicians, and other clients.
Provided accounting and management support to the newly formed Center for Digital Humanities.
Managed a $15.7 million federal grant with 28 subgrantees in 21 states across the country.
Directed research projects on topics of interest to business executives, using both quantitative and qualitative data.