I started developing Bulwark in the City of Flesh about a year ago. It was originally a twin-stick action game, then a society simulator, and then a dozen other things before it reached its current form.
Through Bulwark, I’ve learned about animation, lighting, navigation, level design, and scores of tiny Unity quirks. I’ve fussed with FMOD, battled with Blender, introduced myself to ink, and perfected my workflow in Reaper. Whenever I became knowledgeable enough in a subject to realize I’d been doing things badly, I doubled back and tried to do them better.
I’d been avoiding infini-projects like this one since The Story of the World almost killed me in 2015. I know how nightmarish the cycle of MAKE→LEARN→REMAKE can be, but if I want Bulwark to exist, this is the only way.
In the past, when I’ve gotten mired in projects of this size, keeping a diary helped push me forward. That's why I'm starting this one.
With that, here’s what I’ve done with Bulwark most recently, since the start of the year:
My next tasks are:
That’s it for now. Thanks for reading.