Matt Surka is an independent sound designer, game developer, and multimedia artist based in Philadelphia, PA. He studies Computer and Information Technology (MCIT) and Computer Graphics and Game Technology (CGGT) at the University of Pennsylvania.
Although Matt usually works alone, he is sometimes joined by friends and family for specific projects. The moniker used to describe this quasi-studio is getinthedamnbox.
Our current project is Bulwark in the City of Flesh. Previous projects are enshrined below.
Lead the Light
An infinite riser for iOS and Android.
Bulwark in the City of Flesh
An adventure/puzzle game currently in development.
A Java program that creates an animated representation of a city’s roads.
The Purity of a Child’s Boredom
A tragedy written by I.G.H. Remo. Made in two weeks for Wizard Jam 5.
A realistic simulation of the U.S. presidential election process. Made in two weeks for ResistJam.
A longplay of The Magic Candle II
, a role-playing game from 1991.
A lonely puzzle involving a keyboard and an alien device.
A letter addressed to you.
Dungeon of Flowers
A hand-painted, procedurally generated dungeon crawler. Made in one month for A Game By Its Cover 2016.
A frantic co-op game where one player uses their eyes, and the other uses their ears. Made in two weeks for Wizard Jam 2016.
An audio game about escaping from a lightless world. Played with headphones and keyboard only—no screen. Recipient of the 2016 Figgie Award for Accessibility and Inclusion at the Boston Festival of Indie Games.
A weekly warmup series for Foley art.
The Story of the World
A radio drama that started as a tabletop RPG. Kicked off my addiction to sound design.
NEETs of Gēcí
An asynchronous multiplayer game involving song lyrics.
Dig Yourself Out
A speak-out-loud adventure game for two players. Made in 48 hours for Global Game Jam 2015.
"Heroin (My Love)" teaser, interview video, and promotional flyers, which were part of a marketing campaign for JPRiZM run by Living Room Marketing.
Dancin' in the Kitchen, a music video published on Valentine’s Day 2017. I served as the on-site sound engineer, the audio editor, and the video editor, working with Steel Blossoms and Living Room Marketing.
D.T.M.A., a video series that chronicles the production of a music album by the same name. I served as the campaign’s video editor, working with Shea Rose and Living Room Marketing.
Country Enough, a video filmed in downtown Nashville. I served as the on-site sound engineer, the audio editor, and the video editor, working with Steel Blossoms and Living Room Marketing.
Warrior Wednesdays, a video series highlighting the work of a diverse group of women in Boston. I served as the campaign’s video editor, working with Shea Rose and Living Room Marketing.
#ResistJam thread. I played through all 200+ games in the jam and made a list of my favorites.